^a${value} Second(s) Recharge | 9
|
${value} Energy Cost | 80 85 89 94 98 103 108 112 117 121 126 131
|
${value}m Radius | 4
|
${value} Vitality Damage | min: [108.0, 127.0, 144.0, 163.0, 181.0, 200.0, 217.0, 236.0, 255.0, 273.0, 291.0, 310.0]
|
${value} Vitality Decay over ${duration} Second(s) | min: [47.0, 55.0, 62.0, 70.0, 77.0, 84.0, 92.0, 99.0, 106.0, 114.0, 122.0, 129.0] Vitality Decay over min: 3.0 Second(s)
|
${value}% Chance of Impaired Aim over ${duration} Second(s) | min: [25.0, 28.0, 31.0, 34.0, 38.0, 42.0, 46.0, 50.0, 55.0, 60.0, 66.0, 72.0]% Chance of Impaired Aim over min: 3.0 Second(s)
|
${value}% Chance to Fumble attacks over ${duration} Second(s) | min: [25.0, 28.0, 31.0, 34.0, 38.0, 42.0, 46.0, 50.0, 55.0, 60.0, 66.0, 72.0]% Chance to Fumble attacks over min: 3.0 Second(s)
|
MaxLevel | 8
|
UltimateLevel | 12
|